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Club War ThorsDay

Welcome to our Tips, Strategy & Tactics page

(under construction)

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This page is still in the works and I dump my brain and thoughts as I find time.  So I have listed a few topics that I will be expanding on. If you have a topic, suggestion or question please enter it in the Club Chat.  

Tips

  • When attacking, hit fast, don't wait where they can slip in a dud or umbrella on the Jackpot.

  • Balance your energy and hits to be able to bubble the opponent.  If you can only do it partially, ask for help in the Club Chat. In Level 7, a single combination of Jackpot and two Hissy Fits will do the trick and double your score.

  • In a combination hit, the biggest hit is on the last point.  When one point remains, DONOT use a Comic Hand when you have something bigger to hit with.  If you hit with something like a B-Movie, you will still get all the points and a B-Movie scores more than a Comic Hand.

Booster Tips

  • When is an umbrella best used? If they bubble you and used a long Jackpot, stand by ready to put an umbrella, chances are, they will use a buster and that's when you put the umbrella on. They will have to use another buster just to hit you again. It restores you by 7 damages, repair as fast you can.  

  • You​ can also use an Umbrella anytime to force the opponent to use a buster on you,  It will make repairs​ on your city and if have no repairs, it will give you a heads up that they are hitting you. Chances are they will move on to another city. Unless they are like Queen and HD, they keep busting until they get the city bubbled just for grins!

  • When to use a dud. Dud any jackpot they use on us to deter them from continuing,  The dud has to go on fast to beat their next hit.  Really gets them if you beat their hit, lol.  Any long jackpot is best duded as they can come back to hit once their energy is restored. 

  • Jackpots double your score and must be put on before you hit.  You can jump in on one or put won on yourself.  
             When you see someone put a JP on and make a couple of hits, look to see if they used all their energy and if they did, by all means jump in with the biggest hit you got.  If you don't have any Jackpots to use, ask in Club Chat for one .

Strategies & Tactics

  • Opening the War

​​         When the war starts, we like attack with a Class A+ Doomsday Quack aka the "quacker".  The quacker will cause 1 damage per city and you get points per city. So, if there are 20 cities and your war points on your card is 100 you make 100 x 20 = 2000 total points (4000 with JP). If a city is bubbled it will not tally in.  That is why we open with this hit when all cities are open.

        Imagine if we, as a team could may 16 hits, they would then be in knockdown, lol.  Of course not for long as hopefully someone would come on to rebuild and return attack.  The advantage of the quacker is that it shows us quickly who is active.

          So here is what you can do, Upgrade this card when you can and prepare to have 10 ducks and 1 donut so you can join in on the opening Thorsday!

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  • Freeze Play

  • Hitting strong top players

  • Hitting weak zero players

  • Biggest hitter hits last

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