The Walking Dead Sims Club
Club War ThorsDay
Welcome to our Tips, Strategy & Tactics page

Listed below are a few topics that I have found to be useful. Some have been trial and error within TWDS but it's what we do.
If you have a topic, suggestion or question please enter it in the Club Chat.

Tips
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When attacking, hit fast, don't wait where they can slip in a dud or umbrella on the Jackpot.
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Balance your energy and hits to be able to bubble the opponent. If you can only do it partially, ask for help in the Club Chat. In Level 7, a single combination of Jackpot and two Hissy Fits will do the trick and double your score.
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In a combination hit, the biggest hit is on the last point. When one point remains, Refrain from using a Comic Hand when you have something bigger to hit with. If you hit with something like a B-Movie, you will still get all the points and a B-Movie scores a ton more than a Comic Hand.
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Upgrade disaster cards. By upgrading your disaster cards the higher your hit scores will become. Therefore, you will not have to make as many hits to get a score of 10,000. Some of us can make just two hit sequences and be at 10K. It takes hundreds of keys to upgrade.
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Be selective in upgrading disaster cards. The best for upgrading are only the ones you use the most. From my experience I personally focus on upgrading only the following:
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Magnetism
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B-Movie
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Hissy Fit
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Shield Buster
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Doomsday Quack
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History tells the story. Look at who attack you and other by clicking on the city or name and select the "i" for information. Examine their attack sequence, see what level their disaster cards are operating at. You will learn much and can build your own strategy of what you collect and how you attack. You really cannot do them all unless you plan on playing this game for 100+ years, lol!

Booster Tips
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When is an umbrella best used? If they bubble you and used a long Jackpot, stand by ready to put an umbrella, chances are, they will use a buster and that's when you put the umbrella on. They will have to use another buster just to hit you again. It restores you by 7 damages, so repair as fast you can.
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You​ can also use an Umbrella anytime to force the opponent to use a buster on you, It will make repairs​ on your city and if have no repairs, it will give you a heads up that they are hitting you. Chances are they will move on to another city. Unless they are like Queen and HD, they keep busting until they get the city bubbled just for grins!
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When to use a dud. Dud any jackpot they use on us to deter them from continuing, The dud has to go on fast to beat their next hit. Really gets them if you beat their hit, lol. Any long jackpot is best duded as they can come back to hit once their energy is restored.
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Jackpots double your score and must be put on before you hit. You can jump in on one or put won on yourself.
When you see someone put a JP on and make a couple of hits, look to see if they used all their energy and if they did, by all means jump in with the biggest hit you got. If you don't have any Jackpots to use, ask in Club Chat for one . -
Freeze Play. This is used at the end of the game in the last 15 minutes of the game. It only works if we are leading in the score. The opponent will try to knock us out but if we freeze their active players in the last moments-WE WIN!

Strategies & Tactics
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Opening the War
​​ When the war starts, we like attack with a Class A+ Doomsday Quack aka the "quacker". The quacker will cause 1 damage per city and you get points per city. So, if there are 20 cities and your war points on your card is 100 you make 100 x 20 = 2000 total points (4000 with JP). If a city is bubbled it will not tally in. That is why we open with this hit when all cities are open.
Imagine if we, as a team could may 16 hits, they would then be in knockdown, lol. Of course not for long as hopefully someone would come on to rebuild and return attack. The advantage of the quacker is that it shows us quickly who is active.
So here is what you can do, Upgrade this card when you can and prepare to have 10 ducks and 1 donut so you can join in on the first 5-10 minutes of the opening Thorsday!​​
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Hitting strong top players. Hitting these players only feeds them more war items so sometimes we avoid hitting them until we want to knock them out. That way we starve them by not attacking them.
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Hitting weak zero players. These are our favorites opponents to hit. We can bubble them, bust them open and repeat while our score climbs. Then again so do they, so that is why we boot our zero scoring players.
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Biggest hitter hits last. When taking out an opponent and you team up with someone, hit the last couple of points with a big hitting card. You will get all the point of that card. Example: someone hits with 10 disaster card and then a 3 card. There is 3 left on the opponents city. It took 10 energy to attack leaving you with 2 energy. So then a second player joins in with a 10 hit for a bigger total team score.​​